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Dungeon
Topic Started: September 20, 2014, 7:10 am (1,561 Views)
Beil.

Seeing how a while ago we were talking about the Dungeons and how all dungeons after Fisco pretty much weren't being ran or had no need to run them Due to difficulty vs payout. How about upping the EXP of those monsters in the dungeon and upping the loot drop from them. They already have a fuckton of HP and do some sick damage, and pretty much need a party to get through them efficiently.

So My proposal.

Since the monsters are basically double/triple the difficulty of the normal monsters of the area, boost the exp/loot you can get from them to match their difficulty. Would make dungeon grinding more rewarding beyond fisco. Also The loot in the lockboxes. I've said it before dude, and I'll say again, any maps beyond Lockbox XII maps are pretty much worthless to a huge size of the server. Hell they pretty much worthless to me due to the payout vs hp/dmg of them. Dracula, Frankenstein, Payn, Dreadwing...these bosses are retarded. More payout plx or nerf.

Also, from what we've gathered through our dungeon crawling is that the difference between lockbox XII all the way up to lockbox XVI is basically the maps you can get within them. Seeing how Pay and company are basically a Payn in the ass...those boxes aren't very desirable, so those dungeons would be overlooked because the payout isnt as good as a lower counterpart.

I dunno man.... /shrug
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Xagul
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Fisco is T2 and Midgaria is T3, I fail to see where the payout is lacking in that situation.

The monsters in the dungeons have much more health than normal monsters in that area because it makes them inefficient to hunt for exp which was the entire point. Dungeons are not meant to be hunted in for experience.

I am sorry if you do not like doing boss maps that you cannot literally 1 hit kill because you find it not worth it. Most people in the server do not have unlimited maps/keys so they do not get that luxury of choice on which boss they get to farm, they just farm what ever they get because they have it. Each boss introduced past the first boss of that tier (glacial, Vex, Jinn, Blue, ect...) all have more possible loot drops. I understand its not like omg super op upgrade such as an increase to the actual tier dropped but to prevent the server from hyper inflation that is how it has to be.

Higher box tier will obviously give different boss maps (generally bosses from the area you obtained the box in) but it also increases the chance of getting lotto tickets. Again each tier higher is not insane crazy omg I just got 500 lotto tickets but if you open a lockbox 1 and compare it to a lockbox 10, you will see a huge difference in the chance to get lotto tickets.
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Beil.

Damn it Xagul it's not about being able to kill it in 1 hit. Or OP drops.

Lets look at the current way the bosses are.

T1 Bosses - Low hp, low damage, need less than tier 1 to kill, Die in 1 hit.

T2 Bosses - Glacial Golem/Dragon Arachne/Djinn Red/Blue/Yellow etc wtc. As the zones increase so do these bosses drops/dmg but still not very hard bosses because t2s. All around same damage same HP.

T3 Bosses - Vile/Envy/Malice/Horror Basically same hp as each other, almost identical drops
- Archaic Titanium Golem - Pretty much double to triple the hp of the other 4 T3 bosses, does alot more damage, and gives much more loot.

T3 Midguard Emperor. - Totally worth the effort due to the massive exp orb and loot drop, also the loot/exp from the summons.

Then we get to Payn/Dreadwing etc T3 - Very high hp( like what 20x that of archaic titanium golem), Very high damage - pretty much the same loot as an Archaic Tit Golem. The effort doesn't justify the payout. All i'm saying.

Heck give em a good exp orb or anything, but don't sit here and tell me u think that there's nothing wrong with how they are designed right now. We all thought Emperor was a complete fuck you boss, but then you told us about the exp orb and such and well yay its worth the effort to drop him. But Where's the good thing about these other T3 bosses?
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Warwick

And dracula/frank are even worse.

Maybe give them 100% change to drop a gold orb when killed on maps? (but not keys)
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Xagul
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I can't believe the complaint is that loot isn't worth the payout compared to Fisco when you guys are just abusing the Fisco dungeon by luring/roping every single monster in there...
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Beil.

Well...we are kinda helping others while helping ourselves....they get to rebirth, we get to get a quick lockbox..not near as good as it was..but for effort...almost worth it.



Edit: meh, just forget it.
Edited by Beil., September 20, 2014, 9:45 am.
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